What’s more, this policy applies per game and not for the whole company, unlike Unity so it is indeed extremely generous. If your game makes less than 1 million USD, you owe Unreal Engine nothing! If your game has made more than a million in its lifetime, you will need to pay 5% of quarterly sales to Epic Games, except if the quarterly sales are below 10000 USD. Unreal Engine made big news in 2014 when it announced its new and very generous pricing policy: a flat rate of 5% of royalties for revenues above 1 millions USD. There are some perks accompanying these paid licenses: Plus gives you access to analytics, while Pro and Entreprise licenses are the only one with Technical Support. Pro or Enterprise for 150 or 200$/month, if your revenue or funding is above 200000 USD.Plus for 40$/month, if your revenue or funding is above 100000 USD.The Unity EditorĪs your revenue grows, you will be required to switch to paid licenses: Unity is greatly appreciated by Indie Devs for several reasons, one of which is its tiered licenses: Unity’s Personal plan is completely free for individuals and teams below 100000 USD in revenue or funding in the previous 12 months. This article is meant to provide a quick overview of the pricing employed for the most popular Game Engines available on the market, we’ll be taking a look at license costs for Unreal Engine, Unity, Game Maker Studio and Godot. GameEngines have different Business Models, with some needing a paid license, while others require you to pay royalties or are completely free.
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